Playful Learning Series, Session 2: Playful Learning Case Studies and Best Practices

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  • Speakers
    Sarah Lytle (PLLAN)
    Itai Palti (HUME)
    Adriana Guardiola (Marvel)
    Rachael Todaro, PhD (Playful Learning Fellow, City of Philadelphia)
    Beth Emig (KSS)
    Julia Miller (PLLAN)
    Heidi Segall Levy (Watchdog)
  • Level
    Intermediate
  • Video time
    120 minutes
  • Quiz
    10 Questions

Course Information

Credits: 2 AIA LUs (HSW)
Program Description:
What if we could transform cities into playful learning centers alive with fun opportunities for children that prepare them for success in a global world? What if, on any given neighborhood block, we could find kids playing together while building skills in math, science, language, and reading? What if we could use the 80% of time children spend outside the classroom to make a difference? By 2050, over 70% of the world’s children will live in cities, yet many cities lack opportunities for play and learning. (PLLAN, https://playfullearninglandscapes.com/).

Community engagement is a critical piece of the playful learning puzzle. Without community feedback, playful elements will not meet the needs of the community it's meant to serve. What does it mean to co-design with a community, and how does it differ from engaging with them for a project? How do you identify your community, and what are their values and needs? In this session, participants will hear from thought leaders in the community design space as they present case studies and impactful solutions for designing play in everyday spaces.

Learning Objectives
  1. Participants will learn best practices for engaging a community through a playful learning design.
  2. Participants will understand the concept of co-design and differentiate it from community engagement. They will explore the benefits of co-design in ensuring that playful learning elements align with the specific needs and aspirations of the community being served.
  3. Participants will identify and analyze the target community. 
  4. Participants will apply research methods and tools for gathering insights into the values, needs, and preferences of the community, enabling them to create more meaningful and effective learning experiences.
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